Win Wenada

Win Wenada (the 'Wide West' in Arlain), is the largest continent in modern-day Arris; an enormous landmass that is largely uninhabited, with only two major kingdoms poised at opposite ends of the continent: Bastin, along the southern coastline of the Dreary, and Diarma, nestled within the Northern Highlands. Farmland and small villages are occasionally mentioned throughout, such as Pira, River's Crane, and Mainroc, visited by the warden, Adkin Punchwood, following Rane's trail of destruction.

Geography The Dreary is a low-lying marshland. It sees heavy rainfall year-round, and is described as muddy and cold at all times. High, rocky cliffs line the shore, where the waves are famous for destroying any poorly-navigated ship.

The central region spanning the Dreary and the Northern Highlands are void of most life; an ashen, grey desert that sees very little sunlight, and nothing grows very well.

The highlands are a combination of alpine, tundra, and snow-capped mountains that see harsh winters.

Relevant books

The story's protagonists first land on the east coast of the Dreary during 'Dreadsalt ' after battling harsh seas for weeks. They cross the deep, mystical ponds scattered around in an attempt to reach Bastin, encountering native Dovna along the way.

In 'Chaos and Blood', the final episode, the party cross the lifeless center of Win Wenada towards Diarma, almost perishing in the grey desert. They come across the ruins of Cantera, where they meet one (to be expanded) of the 81 wolves who has fled the Great Hollow. The party make their way to Diarma to obtain the final bloodstone, before journeying into the highlands to face Rane.